Saturday 15 November 2014

Coming to a console near you...

Shadowed

Unnameable horrors in a superbly creepy survival from first time game developer.

The panic and unrelenting horror we uncovered as we trace the last actions of the Dead Artist is in a league of its own. Shadowed is set as the world is sinking. The apocalypse has been released in the artist’s dying moments. It is only a matter of time before we sink with it, as our transformation into a horrific creature of the deep hastens. Panic intensifies as the crippling cut scenes show our body transforming into one of them: the not-quite-human-fish-creatures with their harsh gurgling voices and jolting awkward movements.

This survival horror role player uses music and sound effects to further terrify us, with its well-chosen moments of silence and disturbing imagery. Shadowed is reminiscent of the Irrational Games first person shooter, Bioshock, set in the dystopian Rapture. Fans of that franchise will be equally impressed with this horrific gem.

We play as Mortimer, the last surviving member of the human race, but things are bleak. We have been infected with what has contaminated the rest of the world. But what was it? How did it come to be? Our journey to find the cure and save the world starts with the only information we have- an exploration of the apartment where it all started, the building swarming with a mass of tentacles. And the information we find hidden in this room sets up the sequence of events leading us through the game. 

Twisted Oliver Productions Manager, Rikki Platinum, warns us:


‘Walk away from the screen at the wrong moment and you will miss vital information. Character exploration of the environment is crucial, if you don’t find the clues, you won’t have a clue’

It is a huge stylistic gamble for the first time game developer. But it works.

Plagued with frightening dreams of razor-toothed mermaids and half-remembered folklore, we must piece together the clues to work out what to do next. The game doesn’t physically leave the building, and this sounds like a bad move, but it doesn’t feel claustrophobic. The story and atmosphere are enough to keep us engrossed, as well as the disturbing memories and dreams that come at random chapters. Large chunks of the building fall away revealing bulbous wet monsters but never linger too long next to the exposed tentacles. This game is not for those wanting an easy Sunday afternoon.

The gameplay doesn’t offer anything you won’t find in other role playing games, but it does intensify psychological horror. This is best played alone, in the dark with a set of good headphones – just have your Mum’s number on speed dial for those really scary moments, which, there are plenty. Don’t say we didn’t warn you!

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